This will prevent the double knife syndrome when you are close to the victim. Fixes: - Fixed the bug about - Fixed the bug where the police car would appear in front of the police station, instead of the lot the the killings happened.
Thanks: desecrate for his suggestions to the arrest code. Note 3: I'm planning on adding a new functionality to Dex, killing by chainsaw, so another update is on the way some day, which also means if anybody wants to translate Dex here are the strings. Dexter WA Changes: - You no longer loose your job if you are a criminal and get caught. OnStartup , which means that all bear interactions are now included.
This change should keep dex more stable, after updates. Dex and WA: - You can kill abroad, my lovely tester as well as I have tested this. Haven't tested what happens if you put a jail into a travel destination. So if your sim is too depressed because they saw a killing, you now have a good reason to take them on a relaxing trip.
The new dex should I hope work with the update as well, as I don't use any WA specific code in it. Dexter V2 Bugs fixed: - the disappearing weapon. It still sometimes disappear, but it's way more stable now. To keep the weapon from disappearing, I had to create it twice, once when the sim starts walking to the victim, then just before the killing animations starts.
But this lead to a bug that for a fraction of a second, you end up with two weapons in your hand, and I have yet to figure out how to get that fixed. So I present you with two version: - Dexter V2: The weapon is drawn the moment the killing starts - Dexter V2 DW: The sim will walk to the victim with the weapon in hand, but for a second you'll have two weapons in your hand.
In case anybody is interested, I used the DW version, because I love seeing my sims walk to the victim with the weapon. New features - If good witnesses see you, you will get arrested evil witnesses won't call the cops. Getting arrested only works for adults, if a teen kills, then the cop will show up, but no arresting will happen. Thank you Raggborg for suggesting this, I had no idea it even existed - If you have a job before you got caught, you will get fired.
They will still sense when a sim is killed and rush in to watch. So eat well before killing because they don't feed you in jail Old bugs from V1 - The knife is still held wrongly, haven't had time to look at this.
Known bugs: - After the killer gets the weapon out, if you zoom in too much or change the camera too much, the weapon will disappear. The disappearance will not effect the outcome, the death will still happen. I'm working on fixing this bug next. Not bugs but other things: - As we don't have custom animations yet, I'm recycling. Notes I always hated killing sims and got no thrill from accidental pool accidents. What I did get my kicks out of, was having my Sims kill their fellow Sims.
In TS2 my favorite method was the "Crate of Throwing Axes" from simwardrobe because it was the closest thing to stabbing I ever got with my Sims. Unfortunately the family friendly atmosphere of TS3 was getting on my nerves, and I was bored with the - throw your victim in a dungeon and wait for them to starve - method of killing. So I made Dexter. Put him in your inventory and your Sim will gain new ways to kill other Sims. Version 5. Board index All times are UTC. Trademarks are the property of their respective owners.
Game content and materials copyright Electronic Arts Inc.
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