Download windwaker hd iso






















It is way better than the widescreen code as it fixes a few things the code breaks. There is still a slight issue with arrows however This is absolutely ridiculous. Lumbeeslayer Senior Member.

Anyway, it's nice to see the pack on these forums now. It will give the pack the recognition it deserves. She really did put a lot of work into it. I absolutely love her Super Mario 64 pack as well. Hypatia Unregistered. You made the whole process of putting another pack together soooooo much easier.

I'm loving so much this texture pack Awesome work here, Hypatia and Bighead!!! Widescreen Patch for Super Metroid. Finally the pack gets more exposure, I've been using it for quite some time, and it's amazing to say the least! Will update it now as well! With exceptional gameplay many have come to expect from the Zelda, Nintendo once again successfully rejuvenates one of its older franchises on the GameCube. There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults.

But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind. Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.

The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique. In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us.

Less discussed but ultimately more important is, of course, the gameplay. Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc.

Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies. Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game.

Of course, the most obvious change to Zelda's world is that it's now one big ocean. Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water. You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat.

Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea. Shane and Greg appreciated the new approach, while some aspects of sea travel left Mark longing to have his feet back on terra firma. Another Big New Idea for this Zelda is that you sometimes have access to a second playable character--a statue, a flying bird-girl, a wee forest spirit, or even a seagull. This opens up the possibilities for cool secrets and dungeon puzzles that can be solved only by having your two onscreen personae help each other check out the big sidebar above.

It's a bit like Ico for PS2, except in Zelda, your partner is worth a damn. The Wind Waker also introduces another kind of second-player possibility--you can link-up a Game Boy Advance and have a friend play along see below.

It's a great idea and lots of fun for both players, just as long as player two doesn't mind sometimes not having much to do, and player one doesn't mind the game being much easier. Sure, hardcore types may considering it cheating to get tips on how to beat enemies and solve puzzles, or get your health instantly replenished, but Tingle's hilari ous dialogue and the hidden extras you can only find using this feature ensure even those playing alone will want to check it out.

There's plenty more to talk about in Zelda-- minigames, side quests, secrets--that we'll leave to the sidebars and individual reviewers.

But, honestly, you really need to hear only five words about The Wind Waker: You must play this game. Browse games Game Portals. Install Game. When The Legend of Zelda the Wind Waker was announced and revealed to feature a rather strange cartoon style to their visuals, fans were left scratching their heads to whether they should end up purchasing the new art turn.

When it was released however it quickly became a popular addition to the series. In fact it inspired future games to add further intelligence to a variety of elements, as the Wind Waker not only featured amzing art and sound but also smart gameplay - such as items having more uses and temple puzzles to perplex and challenge. A new link is the hero this time around, in a Hyrule bound together by vast oceans.

Link has to use the wind to his advantage as he sales off in set of new islands in the new area to explore. No problems though. It randomizes all the items in the game so that each playthrough is unique and you never know where a particular item will be. It also makes the game completely open world from the start, removes most cutscenes from the game, and increases sailing speed and text speed. The randomizer guarantees that every playthrough will be completable, and that you don't need to use any glitches or tricks to beat it.

All items are randomized, but because Wind Waker is such a large game, a single run of it would take a very long time if you had to check every single location. Therefore the randomizer has options to limit where progress items can appear based on the type of the location.



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